Pretty Poly Editor Documentation
I. PPE Manual - 7. GUI Commands - b. Main GUI Menus
Here is a description of the menus on the main GUI window.
- File:
The File-menu. For an up-to-date list of the formats we support and some
comments about them, see
http://plib.sourceforge.net/ssg/non_class.html.
At the time fo writing, formats that we can write are
*.ssg (the format of plib/PPE), *.ac (of the AC3D Linux-Modeller),
*.ase (3DSMAX ASCII EXPORT Version 2.00), *.dxf (AutoCAD format),
*.obj (Wavefront format), *.atg (ascii TerraGear; used by FlightGear),
*.m, *.off (from GeomView) and *.tri.
We can read all those formats also, and additionally *.wrl (VRML), *.mdl (Micro$oft Flight Simulator planes),
*.flt (OpenFlight),
and last but by no means least *.3ds (3D-Studio-format).
- New:
This discards the current scene. Later it should ask whether the user wants to save if the scene has been changed.
- Open:
Opens a File in the formats mentioned above, creating a new scene.
- Quit:
Exits the program. Later it should ask whether the user wants to save if the scene has been changed.
- Edit:
You will find options here
- Preferences:
Here are all the options that are not specific to certain models.
For example, you should be able to input favorite grid-modes,
independently for ortho-views and perspectives.
- SetColour of / 3D Cursor: Colour of the (not hidden) gnomon. Default: White
- SetColour of / 3D Cursor (hidden): Colour of the hidden gnomon. Default: Very dark
- SetColour of / x 1 grid: Colour of the inner part of the grid. Default: Green
- SetColour of / x 10 grid: Colour of the medium part of the grid. Default: Blue
- SetColour of / x 100 grid: Colour of the outer part of the grid. Default: Lilac
- SetColour of / current Line: Colour of current line. Default: Yellow
- SetColour of / current Point: Colour of (non hidden) current point. Default: Blue
- SetColour of / current Point (Hidden): Colour of hidden current point. Default: Cyan (WK: Hmm. Shouldn't it be darker when hidden?)
- SetColour of / Rubberband box : Colour of the "rubberband box" that you for example get, when you drag the mouse in "select vertices mode".
Default: Lilac
- SetColour of / Polygon highlight: Selected polygons are highlighted by surrounding them with lines of this colour. Default: Yellow
- SetColour of / Vertex HighLight: Each selected vertex gets a little crown :-) in this colour. Default: White
- SetColour of / LightSource (ambient): This un-directed light affects all polygons regardless in which direction they face. Default: Medium Gray
- SetColour of / Background: Colour of the background. Default: Very dark blue
- SetColour of / LightSource (diffuse): Directed light. Default: White
- SetColour of / LightSource (specular): The colour of parts of the surface, that reflect the light sources.
** ATTENTION ** This is very bright. Often, a third or even half of a sphere are white due to this specular effect. :Default: White
- Default texture path: Where PPE loads textures that are referenced from models.
- Default model path: Where PPE loads models that are referenced from other models.
- Macro Debug Mode:
When macro debug mode is active and you run a macro, then before executing each operation,
it displays it to the user. So, this is a "single step mode".
- Help:
- About:
Displays information about PPE.
- Version:
Displays the PPE version number.
- View current bindings:
Displays the current bindings in a HTML browser.
- View Manual:
Displays this user manual in a HTML browser.