Pretty Poly Editor Documentation
I. PPE Manual - 7. GUI Commands - d. Main GUI Widgets
Grid
These widgets affect the display of the grid.
You can choose whether the grid is hidden behind polygons
closer to the eye - or whether it shows through.
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Behind: The grid is always displayed behind the object
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Z-Buffer: The grid is displayed behind or in front of the object, according to what is nearer to the eye.
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Ghost: The parts of the grid behind the object are "ghosted".
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In front: The grid is always displayed in front of the object.
The 'x1', 'x10' and 'x100' buttons allow you to turn on
and off grid graphics at one, ten and one hundred times the underlying grid resolution.
See also:
The Grid
Cursor
Since the mouse is a two-d-input device, the movement of the 3d-cursor is
constrained onto two dimensions as long as you only use one view.
If you select "plane", the 3d-cursor will be constrained to the current plane.
You may also
constrain it onto the current line or even the current point. In the last instance, the
cursor can not move any more.
If you select "nothing", then moving the mouse in 2d in one view will move the
3d-cursor on a plane parallel to the screen, going through the current 3d-cursor.
Using two or more views, you can position the cursor anywhere, thats where the name
"nothing" comes from.
Gridsnap may be switched on or off.
If both gridsnap and cursor on current line is enabled, then the cursor will always
go to the grid cell point nearest to the current line.
Render
- Line: Switches display of the current line on or off.
- Point: Switches display of the current point on or off.
- 3D cursor: Switches display of the 3D cursor on or off.
- Texture: When this is disabled, polys are shown in their colour, but without textures.
- Backfaces: Whether backfaces are rendered.
- Filled/Filled+Wire/Wireframe: WK: IMHO Filled = front+backfaces are filled, Filled+Wire: Frontfaces are filled, backfaces are displayed as wireframe, Wireframe: Everything is displayed as wireframe.
Mouse Mode
This widget determines what happens when you use the left mouse button.
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Move Camera: By dragging, you move the camera.
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Select Vertices: By dragging, you select vertices.
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Select Primitives: Not yet implemented?
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Select Objects: Not yet implemented?
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Move: Move the selected vertices using the mouse.
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Rotate: Rotate the selected vertices using the mouse. Not yet implemented.
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Scale: Scale the selected vertices using the mouse.
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TexMove,
TexRotate and TexScale: Steve wants to implement experimental stuff to
move/rotate/scale the texture on the object.
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Build a new: When you have clicked this and chosen a primitive-type (for example, TriStrips),
every mouse-click will add another vertex to the primitive you are building.
Colour
This shows the current colour, that is, the colour that is applied
onto all vertices that you create.
To change it, simply click in this widget. You specify not only the rgb-components
of the colour, but also a transparency (an alpha-component).
Material
Shows a preview of the current colour on a sphere.
When you start and there is no current material, this widget is empty.
Cursor
x y z shows the 3D coordinates of the cursor. U/V is not implemented yet.
Help-Status
This text-line shows help on the last widget the cursor is/was over.